Chapter 3, First Half


Reading Notes

Chapter Three – pgs 56-77


Components: example – typefaces

Products: example – brochure

Designers must know about the social and cultural experiences of the user.

Designers must also consider the consequences of their actions, how it may affect their audience.

Consumption is fueled by design.

Our assignments are at the product level, but our social responsibility is to systems and communities.

Ask yourself: “what makes this audience different? What do they have in common with others?”

(visceral – instinctive, unreasoned)